Hello polycount I'm a last year student on School of future entertainment (SOFE) in Sweden. Under the next 5 months I'm going to work with creating some portfolio materials and I need a mentor during this time. Simply someone that can give me regular feedback on what I'm working with twice a month or so... So I am…
Hi, I'm working on a small enviroment at the moment (www.polycount.com/forum/showthread.php?t=149615). For this I want to use substance painter and also nDo. For this I want to use cages for the baking. At the moment I use the push or shell modifier in Max (shell: straighten corners, select outer faces, convert to poly,…
Hello folks! As this is my first post on polycount forum I think I should introduce myself. I am a 16 years old artist from Croatia. I have been modeling for about 1-2 years now but it was not really serious mostly basic stuff. Recently I have decided to push my skills a bit forward and make a full Medieval Castle…
Hi ! I'm a 2D Artist / Graphic Designer looking for freelance work. Experience: - Concept Art / 2D Illustration / Pixel Art- over 5 years Worked on various projects as Character / Enviroment Artist, did game-ready vector images, illustrations. - Interface / Logo / Promo Poster Designs - over 5 years Graduated with a…
I played F.E.A.R. for a couple of hours last night and I really like it so far. The gun battles are fun.. I really enjoy the feel/sound of the weapons which add to the overall ambience of the game. Love the fact that you can do melee attacks and bullets blow out chunks of the wall or kick up dust in firefights. Not too…
What I really like to do every New Year is to browse over the WAYWO thread and look back at all the awesome stuff people have come up with during the past year.So this idea came to me what about having an annual WHYWO(What Have You Worked On) awards?No prizes no, no specific ruleset to be followed.Just the feeling of…
Couple things : The far shot can be different LOD. Only put detail where you need it. Do a test first to determine where exactly you'll place your shots, then figure out the minimum amount of high detail objects and materials you'll need. I don't see how it should be different from any other common environment/building…
Here a personal rule of thumb - if you even wonder if it is cheating than probably you are at a point in your development where you need to practise it anyway. In production enviroment its not a question if. The whole pipeline is often build on it. No point in discussion it there. For private projects I would recommend to…
Git is for programmers who want local copies of the entirety of their codebase, along with local copies of each version of each file. The guy who designed Git just wanted to download all his code before jumping on an airplane. Artists only want the latest files, and only the directories they need to work on. I.e. enviro…
polygon residue detected Oh and i think you can let polygon count as the triangle count u kno triangles are polygons and chances are in game dev when you hear polygon cont they mean the tri-sided type.(so no need to list how many quads and ngons you have) So are you afraid of a game engine like udk, cryengine because i see…