Hello folks! As this is my first post on polycount forum I think I should introduce myself. I am a 16 years old artist from Croatia. I have been modeling for about 1-2 years now but it was not really serious mostly basic stuff. Recently I have decided to push my skills a bit forward and make a full Medieval Castle environment. Here is my first tileable texture I have made for this enviro. It is an old stone floor with some cracks on it. I hope you guys can give me some advice if I did anything wrong and correct me.
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http://kevindaweblog.weebly.com/uploads/1/3/4/7/13477593/1076560_orig.jpg
Is that a good example?
Also you have A LOT of unecessary noise on your diffuse, i would say dial down the AO for the micro pores/details in the stone.
Also just for presentation/aesthetic purposes (and i see A LOT of ppls doing this on here for some reason), there's no reason to post a massive image if it's up-sized from ur original and looks all pixelated and compressed.
If this is a floor I would also suggest adding some sort of grout or dirt in between the stones. It would help sell it as a floor and also give you another way to break up the uniformity and make it appear more natural.
http://www.shutterstock.com/language.en/pic.mhtml?id=151239662