Hoping someone with more knowledge can help me here. I'm trying to bake down my hp well down to the lp model. It doesn't look too bad really, until I look inside the well and I can see overlapping bricks. I thought at first the the hp bricks might actually be overlapping, but looking at it I don't believe they are. I'm…
Hi guys. Trying to understand a few things. I'm making a pretty in depth spaceship model and trying to figure out how to go about modeling it. All the spaceship game models I've looked at, a lot of the low poly meshes have small bevels on the edges. My question is, why bevel these edges if you're just baking down a high…
https://www.youtube.com/watch?v=QeKS1ClDV1I Hi everyone, The above link is a current WIP. I ran into a very annoying issue during the skin detailing stage. The skin detail layers get baked at some point even though I never actually hit the bake button. All I did was turn layers on and off at lower subdivision levels. With…
I have about 30 floating lowpoly parts with hp geo that I want to bake to one map. Since max 9 or 2008 or something you can edit the uv map of multiple objects in one go which is really sweet as you can keep your objects seperate and not chunk together. However the render to texture dialog seems to insist on baking them…
Got a new tool called ProPal that makes it quick and easy to bake a model into a seamlessly tiling texture. My primary purpose for the tool is to quickly build textures for walls, roads, facades in Max that only need to tile in one direction (U or V). The tool is on sale through Sunday for $4. If you watch the video on the…
Hey guys, first post on the site even though i've been lurking for quite a while. I hate for my first thread to be one of shamelessly pleading for help but i've hit a bit of a brick wall on this one. Below is an asset i'm working on for a Lovecraftian Style seafront environment, i modeled the high poly and reduced it down…
Hi ! I am looking for a way to bake ambiant occlusion maps of mesh with more than 1 textures (For PS2 -> only 128*128*16)... Xnormal, faogen and some other softs seems not doing it... I tryed with mental ray and Turtle (I use Maya), but I never could get those AO maps. Do you know a soft/plugin which can do that, or a…
Hi, i was wondering if any of you guys wouldn't mind helping me understand the workflow of baking out my Scifi floor? i've created a high poly floor and assumed i could just bake it onto a plane but i'm not sure how this is done or if i'm even doing it right.. any help would be awesome :) Here is a picture of the floor if…
I keep getting this memory error while trying to bake from high poly to lowpoly, even after a full cpu restart with no other programs running. I have 2 gigs of ram, intel duo core 2.66ghz cpu. My high poly is about 3.7 million tri's, could that be the problem? In my baking settings I have active Light Tracer and Enabled…
zBrush can bake udims too. You can bake udims in xnormal too, but for this you need to bake the seperated udims on after each other and name them by hand. This only wirks when one mesh doesnt use multiple tiles.