Hi !
I am looking for a way to bake ambiant occlusion maps of mesh with more than 1 textures (For PS2 -> only 128*128*16)...
Xnormal, faogen and some other softs seems not doing it...
I tryed with mental ray and Turtle (I use Maya), but I never could get those AO maps.
Do you know a soft/plugin which can do that, or a tutorial that could help me ? I didn't found anything...
A friend said me to bake separately every texture, with copies of my main mesh with different uvs.. But it's really too long to do (8 textures for one mesh right now, I have many other meshes to do).
Any idea ?
Thanks !
(Sorry for my english, I do my best)
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