Hi, i was wondering if any of you guys wouldn't mind helping me understand the workflow of baking out my Scifi floor?
i've created a high poly floor and assumed i could just bake it onto a plane but i'm not sure how this is done or if i'm even doing it right..
any help would be awesome
Here is a picture of the floor if it helps.
Replies
[ame="http://www.youtube.com/watch?v=XYWj3zGXSjM"]Creating Normal Maps -Baking using Transfer Maps in Maya - YouTube[/ame]
In basic/general terms:
1. have a low res
2. create a high res
3.only select the low res
go to rendering and transfer maps
4.Then select the high res and add the high to the source
5. choose the map desired
6. edit the settings necessary
7. bake that "cake" away!
from experience, ive learned that meshes with a straight 90 degree downward wont bake as desired so having a small angle with that makes a big difference. hope that helps!
show me the "messed up" results you're recieving?
This is what i get.. clearly gone wrong badly somewhere haha..
Heres what the envelope looks like on the high poly.
ahh i see i see, i'll definitely do a quick high poly model similar to yours and bake it to a simple plane with screenshots. i'll provide the screenshots in maybe 40 minutes or less, i should be out of work in 20 mins or so
i 100% agree with this from experience, but then again i havn't done alot of baking in maya/max simply because i dont want to bring such high res models into the program as it'll chug but baking a simple beveled box to a non beveled box for some reason takes much longer in maya than in xnormals so thats why i prefer xnormals
that would be great! I'll actually see where i'm going wrong.
@ Vesius I tired Xnormal but got similar results. i'm wondering if I've went wrong somewhere in the modelling process..
http://travisdreams.blogspot.com/2013/04/maya-low-to-high-baking-process.html
if anything maybe delete the file's history and do a basic unwrap again on your low poly plane and try it again. if you really want, you can maybe upload your file to a basic file uploading website like mediafire and i can see if i can give your file a go
edit: i lowered the high res even further from the plane, as if it wasn't touching it and it gave me the strong normal map details necessary also.
alrighty, no prob! hope it works now/you found the solution *fingers crossed* :P
Yes! its baking maps now =] when i used a new plane anyways :L. should i be keeping the low poly a single flat plane or should i be shaping it to high poly? i'm wondering if this was my problem to being with :L
well if it's specifically for a floor, you can get quite drastic and efficient results with just a flat plane
imo i'd keep it as a plane and if i need like something like a vine to pop out but only in a little portion to give it that realistic depth, i'll add a small amount of geometry popping out, sculpt it in zbrush, and let the normals do the work for details like little branches and such