Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
Hey guys, can anyone here suggest some really good beginner-to-advanced level tutorials on UE especially which would cover Blueprints as I'm not into programming at all. All the tutorials that I've seen are covering blueprints very narrowly on a need-to-know basis, but is there a learning resource that would cover…
Hello! I'm trying to figure what's the most efficent way to break the tile on a landscape textures. Most of the youtube tutorials are pretty lame – they are based on T_Varations from StarterContent and the result looks like something covered with awful grunge texture. There's also OpenLand which I heard is pretty useful in…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Can I let a mask follow a directional light for instance i build a mask that blends between city night lights on a planet and day time. now i want the directional shadow light to follow my mask. meaning if i change the directional light the mask follows. any input would be great.
I need help with debugging UE 4 shader. I want to have tessellated and displaced terrain in UE 4 with layers blends driven by a height map. Last time I used this simple shader it worked. But no matter what I do it doesn't work with UE 4.19. The landscape tessellates but it doesn't get displaced when I have two height map…
Hello everyone, As I said in my portfolio thread, much of my character texture content on my site is pretty outdated. After the announcement of Red Orchestra: Ostfront 41-45, I'm pleased to show some of my texture work for the German and Russian infantryman models we currently have on our site. The models were created by…
Well you could also use an online 3d software like three.js or babylon.js, those are easy-ish to edit material colors. The format will be glTF, but that can be converted to/from FBX without much trouble.
Ok so... I got the HDRI pack MooseCommander recommended and played around with those and light's till I got something I think is decent. Here's my Artstation site if interested, there's only that wood material and one other for now but there's gonna be couple more soonish. https://www.artstation.com/artist/icariel So Thank…
hello i got a pretty complex brick shader going in UDK, and am trying to figure out what is more expensive right now, adding a whole new greyscale texture to use as a heightmap for my vertex paint and bump offset or taking my mask texture which i used to mask my grout, and 2 different set of bricks for adding variation too…