I need help with debugging UE 4 shader.
I want to have tessellated and displaced terrain in UE 4 with layers blends driven by a height map. Last time I used this simple shader it worked. But no matter what I do it doesn't work with UE 4.19.
The landscape tessellates but it doesn't get displaced when I have two height map going into layer blends. Works fine when I just have one height map plugged in. Also, this shader works on Mesh but not on Terrain for some reason.
Replies
I tried this video shader but my landscape doesn't displace even if I have high intensity on parameter. Have you tried landscape displacement with layer blends on UE 4.19?