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EFFICENT breaking tile/repetition on landscape material

polycounter lvl 3
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Cirmius polycounter lvl 3

I'm trying to figure what's the most efficent way to break the tile on a landscape textures. Most of the youtube tutorials are pretty lame – they are based on T_Varations from StarterContent and the result looks like something covered with awful grunge texture. There's also OpenLand which I heard is pretty useful in this. 

Have you ever used OpenLand to break the tile or you have better solutions?

I know you can break it with a foliage and generally by using meshes, but there are scenarios when it's not enough (like sandy desert).


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