I also looked into using it in our pipeline around Max7-8 and it was garbage. We had major issues any time we would update the source files, It was normally fine if you never went back and worked on the source or saved it as a new iteration and updated all the XRefs. We ended up writing a script that would search for the…
I have to add to the bitching as well: Im using the UE3 at work and getting frustrated as hell cause Im painting a diffuse for a character and I cant just save my maps and see them update in realtime in the engine. I have to re import my maps to the unreal package everytime I make a change. This can be a significant time…
Update: I checked out all of the different maps and found it was an issue with the world space normals. I updated the model and fixed the issue. I am still trying to figure out a rule of which parts of the mesh can be duplicated/mirrored and which can not in order to avoid this issue. Any advice would still be appreciated.
For this project, I wanted to create a ruined city that had become overgrown. I made two scenes, one was day time while the other was night time. I wanted the city to be fairly realistic but still maintain a fantasy feeling. I found it difficult to combine the two different styles. Another hard part of this project was…
Hey guys I finally got the access of this forum and I'm happy to introduce you to what I'm currently working on... So here are some process wips of the Bone Bow that I want to accomplish for Clinkz (Bone Fletcher) for DOTA 2. There's a lot more to come. What I mainly want to accomplish here is that I want to reach the…
Warrior's Pilgrimage Project *latest update ( see below images ) Trailer https://www.youtube.com/watch?v=6l3q_jKhy2g so as promised this is the gameplay download Link https://drive.google.com/uc?id=0B3VqhGtBQamXUlMzUXpfRUNnbHM&export=download or http://bit.ly/2484J0T ------------------------------------------------ Gamplay…
|||UPDATE||| Retopology video: [ame] http://www.youtube.com/watch?v=icqPZnD_3lA[/ame] This video is a little different, as it's not a "crash course" so much as a workflow demo with a lot of pointers. I hope you enjoy. |||UPDATE||| Alright so this is pretty much an all in one look at Blender, mainly covering UI/modeling…
Hey Guys, On this page I'll be updating my progress on my skin for the contest. The Cyber Wolf. It's mostly inspired by the 80's sci-fi movie terminator. Besides this I always kinda liked the quite over the top neon everywhere route a lot of 80's stuff used to go (For instance Tron). I want to try and combine these two…
Update: Toying with the head: Getting somewhere on the max armor. Update: Update: I think I'm just about done with the sculpt. Maybe a few changes here and there, and then I'm going to go on to the max hard surface. Hey guys! This is my first time posting my work here, so I'm a bit nervous cause of all the awesome stuff…