Select your object, and then hit unlock normals in the Mesh Display drop down (believe the drop down was just Normals in 2014 and earlier? Cant remember off the top of my head). Sometimes Maya will lock normals and that is why deleting the face and recreating it works, it is unlocking normals on a new face automatically…
Apparently one of the features of this printer is it has some small level of auto-calibration. I backed it, although I may withdraw that. I did find a slot that ships in december 2014, but knowing these projects it still means I'll get it in 2015. There's also the fact that some key patents for 3D printing are expiring…
if in Max it doesn't work as expected , try Blender Data transfer modifier ( same idea as with normal theft script) to transfer normals from other model without seams. Imo it works just ok. Just don't forget to set auto smooth before applying.…
Damn, the MGS4 trailer is pretty special. Anyone know of a better quality vid for d/l? And yeah wow, I love the dig at the Killzone 2 movie! So awesome! *edit* some high res stills on IGN now: http://media.ps3.ign.com/media/714/714044/img_3074907.html What's interesting to me is that although there is plenty of normal…
Originally I started with Zbrush 4R6 since 2014, and updated to 2019 when I bought the licence. The workflow to use it was the same as before. Haven't updated it since 2019. I also find it a bit cumbersome to update. To be honest, I'm still using a fraction of Zbrush' capabilities. Basically I'm just sculpting only organic…
Hey there folks! So, I'm looking for come critique on my portfolio: https://www.artstation.com/legi I have been doing 3D since 2009 in highschool, but only decided to really get into it at 2014 in college. The last 2 months I have applied to a ton of studios, hoping to get my foot through the door, but despite applying for…
Hello Polycount! I was directed to this page by a friend because I am looking for a new job as a Junior 3D environment artist or 3D Generalist. I graduated art school in 2014 and have worked a couple professional 3D jobs since then. I am located in the California Bay Area and would like to stay within California. Here is a…
I have no idea what's going on here. I'm assembling my scene in Maya, exporting as fbx, tried 2014-2015 and 2016 versions, and importing in Unreal with "import into level" option under File. The number of meshes while importing is always showing the same, but I'm getting differend messed up results. Somtimes the top right…
Little project I started last evening on my free time, redoing this part of the USR Ghost I made back in 2014 (and subsequently improved in several passes), opting for a modular normal mapped look this time instead of the VERY heavily geometry based approach of the original asset. We're talking about 70k triangles for the…
Hey guys! So Marmoset Toolbag 3 introduced a new SSS shader, and it can be seen here https://cdna.artstation.com/p/assets/images/images/004/879/286/small/magdalena-dadela-final-render-redbg-large.jpg?1486946439 Also UE4 has a Marmoset 2 and 3-> UE4 Importer that advertises being able to directly import Marmoset scenes into…