Hey everyone. So I've been working on a Background design project in unreal and wanted to get some feedback on possible improvements I can make. This is a rendition of "The Stacks" from the book Ready Player One. If you're not aware of what that is, it's basically a vertical slum. In the book, the year is 2040-something…
(crossposting this from the crydev forum) Intro: Hi folks, we, that’s 4 buddy’s and myself, spend the last 3.5 months working on a small game in cryengine as a project at the university of applied sciences in Mainz (Germany). Today we are at a point in development where we are comfortable showing our results for the first…
Hey, everyone! Long time lurker, decided to show some of my recent work. I`ve been working on the personal project in my spare time, trying to create a bit fresh (hopefully) take on cyberpunk, and improve my skills along the way. I had been trying to create interesting forms, that would still manage to look grounded and…
Hey guys, I'm wondering what the best technique would be to apply alphas in Zbrush to curved surfaces? I haven't used the curve feature yet, as it seems to be more of a brush feature that for using alphas, but would this be the optimal approach? I was hoping to use Projection Master, but I'm not sure that alphas can be…
Hey guys! I am trying to grow my portfolio in a desirable manner...My goal is to be a hard surface environment artist one day lol What should model next? http://www.theartoftylerlewis.com/ I am all over the map from creating WoW weaponry in the style that you see on my website or just making in it in the style of WoW or To…
Hey everyone, Enjoy working on realistic animations and feel at home in Maya 2016 and the HIK system Then this posting is for you! Preferably, you are experienced in UE4 and can oversee the implementation into the engine as well. Please send me your rates, reels and an estimate how long it will take you and I will respond…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
We are a group of active professional developers that are working in a project with commercial intent (please check Post Scriptum and Beyond the Wire on Steam, beside multiple other past projects). It's a narrative based top down shooter with some strategic elements that takes place in a futuristic scenario of megacities…
Hey everybody. I decided to challenge myself with a new personal project. I went to http://cghub.com/ and browsed through the site for some interesting environmental concept pieces. I found several I really liked so the next step was to recreate them in the UDK. I'm restricting myself to using on the UDK assets and trying…