Home 3D Art Showcase & Critiques

Zorath - Creature This project was to test what I learned so far.

null


Help me to improve on my next project.

Replies

  • Brian "Panda" Choi
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    Do you have a version of this character without the polypaint?

    Regarding the skin texture, it seems way too uniform.
  • Turbanator
    Here is Quick BPR i took right now and Thanks for feedback. I really appreciate it.

  • Brian "Panda" Choi
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    Given that these are more human eyes than anything else, it's lacking the inner caruncle and a smooth almond eye hole shape.

    The forehead horizontal wrinkles are far too straight: reads more mechanical than not.

    The two large tusks protruding out of skin like that makes sense, but the tinier tusks just seem to be arbitrarily sticking out of his lips without a clear origin point.  Either give them an origin point or tuck them under the upper lip.

    What references were you using when you were making this?
  • Turbanator
    I didn't use any particular concept art for this but i was looking at boar pics often while sculpting. Thanks for detailed critique. It gave me whole new eyes to see what i got wrong there. You are right about smaller tusks, i should give them origin point.
Sign In or Register to comment.