I'm guessing you mean subtracting one of the maps from the other for the alpha? What would a "complete map" be? I'm just trying to visualize what the result of the difference would be. :P
$Sel = `ls -sl -fl`; select $Sel[`size $Sel` -1]; since the array starts at 0, to select the last object you have to subtract 1 from the size of the array.
oh yes. Sadly The Specialists has been ruined lately by roleplayers and boosting kung fu whores. Subtract both of those and it's easily the best first person shooter of all time.
Since you've already brought this up... I may add that you can add / subtract the number of divisions by pressing the Page Up / Page Down keys while in preview mode (3).
Yeh for 3a you can do select face centers like claydough says, or what I do is marquee select all of them and subtract select (Hold Control) the other faces.
Hello! I need to help with this: Base Mesh made in 3Ds Max Whenever I add on one side it subtracts from the other and visa versa :( what am I doing wrong? Thanks :D -Matt
Oh this looks like a great tool @Malkalypse ! Thanks for sharing. I have one quick question, is there a way to add to the mesh, or is it only subtraction based? Looks very handy either way!
New question: Can you have an alpha that adds and subtracts at the same time without having the edges of the alpha show up? I tried with a 50% grey as my base, but it didn't work.
Thanks guys. Seantree, Its a little of both really. I usually block in the basic shape and then go backwards and forwards adding and subtracting clay until I get something that looks nice.
Thanks for your help. I figured out finally that the reason nothing was showing was that the setting the guy is using is a subtract level. I wasn't given the option so I wasn't actually adding anything.