Character I'm working on that is budgeted at 1200 polygons. Body is normal mapped. Wings are wip being normal mapped. Not yet diffuse(RGB color) mapped. Texture size: 512^2 Here's the concept: Wireframe: WIP Render: Any suggestions or critiques would be appreciated.
I would like to ask for suggestion and some critics in this artwork.This is sculpted in zbrush and painted over in photoshop.It'll be a big help for me to improve my skill. Thank you very much. ^^
One of a few projects im slowly working on in my spare time. Aiming to have him around 7-8k tri's on a 1k sheet. After i finish the bake i'll add in some smaller assets to knock up the symmetry a bit. Crits welcome.:)
Hey folks! I have been studying ZBrush and a lot of anatomy lately. So I figure I could post one project that I starded yesterday, and hope to get some critiques. Sculpted in ZBrush, rendered in Maya with V-Ray. Hope yall like it.
I made this one a while ago, right now i'm re working on him. But i decided to publish this iteration anyway, the concept is by my friend Onimetal. Would love to have some feedbacks for the new version.
Working on this, looking for some major suggestions to bring it to pro level. Be harsh, very harsh, but constructive. About 2880 tris atm 1024 diffuse.