My reaction as I began scrolling:
"Ah, awesome concept art. Now I will prepare myself to be disappointed when I see what they've done with it..."
<scroll>
"Wait, that's not the concept art? Holy shit!"
this piece is great!
i liked the different lighting on the face, it was cool too do profiles of the left and right and have completely different type of person.
soon as im done typing im going to check out that full character!
MdK you can make yours, by registering here and uploading your image sequence or video.
I made a 360 shot with marmoset ( 60 frames)
I have plans to make a couple of characters and environment, like a
mise en scene when i'll have some free time. I think it will be interesting to try baking maps from zbrush.
i wish i could be as good as you one day
question about your workflow
is this modeled or sculpted, and are you using any bakes as base textures or are you starting from scratch?
i wish i could be as good as you one day
question about your workflow
is this modeled or sculpted, and are you using any bakes as base textures or are you starting from scratch?
Model is done in maya from scratch, i decided not to use zbrush on this one
( since I planned to use only diffuse map for this work, i didn't need a hires mesh or sculpt).
I made a concept before i started my model, and first steps in texturing was projecting the drawing on my finished model to have a decent base for further painting over it in 3dcoat.
Replies
Love to see a full character from you.
Edit: ah I found one.
"Ah, awesome concept art. Now I will prepare myself to be disappointed when I see what they've done with it..."
<scroll>
"Wait, that's not the concept art? Holy shit!"
Great work!
i liked the different lighting on the face, it was cool too do profiles of the left and right and have completely different type of person.
soon as im done typing im going to check out that full character!
MdK you can make yours, by registering here and uploading your image sequence or video.
I made a 360 shot with marmoset ( 60 frames)
I have plans to make a couple of characters and environment, like a
mise en scene when i'll have some free time. I think it will be interesting to try baking maps from zbrush.
I have to look for a portfolio of yours... or more works like this!
question about your workflow
is this modeled or sculpted, and are you using any bakes as base textures or are you starting from scratch?
( since I planned to use only diffuse map for this work, i didn't need a hires mesh or sculpt).
I made a concept before i started my model, and first steps in texturing was projecting the drawing on my finished model to have a decent base for further painting over it in 3dcoat.
Still can't take my eyes off of it! Haha!
No, i didn't use subdiv, - you can see the mesh it's just a low poly.
Dan!
Bek
SUPAVISI, many thanks! :poly121: