Here's a head model I'm working on. This is the first head model I made which I'm happy with The head is 1146 tri's and the glasses weigh 132 tri's. The eyeballs are separate spheres(which are pretty dense). The body is to be modeled also. CnC welcome!!!
dig the bike man, IE says 'Parse error: parse error, unexpected $ in /home/hking/public_html/hawken/inc/skillset.3d.php on line 438' about the link tho :/ link to what plugins we need?
Man I love this character, looking real nice so far. Check out this Udon rendition of him if you haven't yet! http://fc01.deviantart.com/fs20/i/2007/232/f/3/Captain_Commando_by_lastscionz.jpg
Here is my entry for the AMD Radeon rendering challenge at CGtalk which won first prize. It is a surreal scene of roach stealing donuts. You can find the process of my project here, http://forums.cgsociety.org/showthread.php?f=452&t=1476116 Enjoy!
I am using quixel megascans through bridge on my iMac, 4.2 GHz Intel Core i7 with 40 GB RAM, and it takes forever to load things into UE4. Is there some sort of setting I can use to speed things up?
Hey everyone, I just finished my knife. First fully finished PBR render!!! I tried to keep it very low poly, but still detailed. I'm very happy how it turned out, but I want everyone's thoughts. 472 Tris 512 texture
Hello! Here is some bug report for version 4.2 - i have got an error of macro, if i press shortcut combination alt+cntrl+A (it's Align to Edge), and some of other functions do not work properly with shortcuts.
Last year someone made some photo real CG render of a "new graphics card" and it spread through tech sights sooo fast. http://forums.cgsociety.org/showthread.php?f=132&t=748659&highlight=video+card
Alright, i'm all packed. Leaving tomorrow to start the journey down there. Is anyone still meeting up? O.O Call me if you want to. (256)694-4332 (Cell phone I have with me at all times.)
Nothing helpful to add to this, except to say thanks for sharing your shots and findings. I'll be lightmapping again soon (I lightmapped a ton in 4.2, a couple years ago) so I'm sure I'll be running into the same issues.