Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
BUCK is looking for a talented Unity Shading Technical Artist to join our Games team in our design-driven Los Angeles studio. The Unity Shading Tech Artist will work with the creative directors, look development team, and Gameplay Engineer to create original and compelling lighting, shading, and rendering solutions that…
If your hand painting I suggest no Normal Maps. They wont blend well with your Style. With this style you should remain painting in your Highlights & Shadows to fake the Normal Map. I use Imgur works best for me, Fast & no one ever see's them because people only see the Images with Ratings. As everyone else has said turn…
Keep it low on Polycounts Bake Lights (it's better than real-time lighting) for mobile. Use Mobile Shaders Avoid particle effects Use fake trees if needed Don't use unity terrain system Disable Shadows or use fake shadows there is plenty of assets for that pupose Make static objects (static and turn off READ_RIGHT) on…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I work in the same building that Total A was made in, MANY MANY MOONS ago, so everyone here has a bit of bot love, myself included. Of course Cave Dog is long gone but we still have a few old timers kickin around and every once in a while a server goes up. My cubemates and I talked about it and this is what we came up…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
You may want to check into Marmoset Toolbag. It is a real time rendering engine that is reasonably priced. It is great for testing and tweaking textures because the results update and if you are using two screens you can get fast feedback. Unity lights are similar to Maya lights. I often set up a scene in Maya to test…
Xoluil: thanks, interesting to hear what people think, I made the wheels slightly bigger than in my reference but maybe its just not quite big enough still. Good tip about the slight curve, wouldn't have been able to notice that on the blueprints. unfortunately unity is being a pain in the ass and wont export with my…