Hi! I'm Rahul, a 3D Artist specialized in environment and prop art with 7+ years of experience spanning props, environments, characters, materials, and lighting across mobile, AR, and real-time platforms. I'm currently looking for freelance work, contract roles, or full-time remote/hybrid positions.
What I offer:
- Hard Surface & Organic Modeling: High-to-low poly workflows in Maya, Blender, ZBrush
- Full PBR Pipeline: Retopology, UVs, baking, texturing in Substance Painter & Designer
- Shader Development & Material Authoring: Unity, Unreal Engine, Lens Studio
- Rigging & Skinning: Props and character-adjacent assets for real-time
- Lighting & Presentation: Real-time and baked workflows, cinematic composition, portfolio-ready renders
- Engine Integration: Unity (URP), Unreal Engine 4 & 5, Snap Lens Studio
Portfolio: www.artstation.com/rahuladvani
Contact: advani.rahul28@gmail.com
Available to start immediately.












