BUCK is looking for a talented Unity Shading Technical Artist to join our Games team in our design-driven Los Angeles studio. The Unity Shading Tech Artist will work with the creative directors, look development team, and Gameplay Engineer to create original and compelling lighting, shading, and rendering solutions that are performant on mobile. Ideal candidates should have deep knowledge of the Unity shading and rendering pipeline and be comfortable working in a PBR workflow. Candidates should be competent with custom shader development as well as out of the box solutions and determine the appropriate solutions based on creative direction, workflow, and efficiency. True to BUCK form we have a visually unique property we are developing and are looking for a passionate, creative, and technical artist to help bring our vision to market. This position is freelance and would start in January 2018.
Develop shading, lighting, and rendering solutions in Unity
Work with the art team to adapt designs to real-time looks
Work with the CG team to implement optimal lighting, shading and texture workflows
Implement assets into the unity scene and iterate through the final delivery
Attend regular meetings and show work in progress updates
Optimize solutions for mobile
Deep understanding of games-centric Model/Texture/Shading workflow
Expert level command of C# in Unity
Knowledge of OpenGL and Metal Graphics APIs
Experience creating custom shading solutions for non-photoreal and photoreal lookdev
Self-directed problem-solving mindset
Ability to communicate technical and creative challenges
Experience working productively in a team-centric environment
Ability to manage tight deadlines and effectively prioritize given tasks
Portfolio of creative work samples
Graphical Shader Language coding experience
Replies
at the intro you say "join us at our studio in L.A." and near the end say that this is a freelance role. i.e., freelance is remote.