Thanks for the feedback, yeah I primarily did use a box modelling approach to create the base mesh probably isn't the most ideal method of getting more sculpted organic forms like a human body, I did have a reference character sheet to work from when creating the base mesh but as for the accuracy of that base reference I…
Hello there! I'm new to the forum but was hoping I could maybe get some advice / insight on a project I'm currently tackling. :) I'm working on a relatively simplistic stylized volcanic island for a VR game where you fly around with a jetpack (visually and conceptually similar to something you'd find from Nintendo: Mario,…
I've always wanted to contribute more to Polycount since I joined. Its been so instrumental in me becoming a better game artist and the community shares so much, I hope with this I might finally have a chance to give a little back. There has been some interest about the Oculus Rift here on the forums I wanted to share my…
We're looking for a Unity VFX artist that is comfortable with a range of particle animations and VFX, from simple particles to more complex power ups. The game is being built for Virtual Reality and we have a stellar design team behind the project who needs help bringing all their creative ideas to life. If you reach out,…
TRANSFR provides engaging, hands-on training in a way that online lectures cannot. We create a better way to train young adults for the skills they need to succeed on the job. We focus on developing a pipeline of talent for jobs that are going unfilled, significantly reducing cost and risk. We produce job-training…
As much as I would love to be able to purchase regular updates of full commercial 3D apps, the fact of the matter is that I'm not wealthy enough to afford such an expense, especially when my skills of a modeler aren't helping to pay my mortgage. Got to prioritize, and hundreds of dollars for software that earns me no money…
TRANSFR provides engaging, hands-on training in a way that online lectures cannot. We create a better way to train young adults for the skills they need to succeed on the job. We focus on developing a pipeline of talent for jobs that are going unfilled, significantly reducing cost and risk. We produce job-training…
Job Description Hard Surface Character Artist Visual Purple is looking Hard Surface Character Artist, who is adept at creating complex robotic and hard surface characters for Unreal Engine 4/Games. The ideal candidate would have experience working with the Unreal Engine 4 and expert level proficiency in Maya or Modo. The…
Hey madhatt3r, yea I've actually just picked it up again. I was on hiatus for a while while I was working on another commercial project, but that's finished and awaiting certification in the Windows Store now so I've had some time to actually do something more. Here's what I've done yesterday, my version of the garden…
High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our work to get an impression who we are: https://highpriority.com/ Skills we seek: At least 5 years of professional experience at a…