Hi guys, I want to polypaint my lowpoly character while maintaining hires details of my texture I'm projecting to it. The problem is - I have to subdivide it crazy amount of times resulting in about 21 millions of active points which later creates a problem for me when I try to export this supersubdivided hires model for…
Hello, I used to use a software that projected an existing geometry (lowpoly) into a highpoly geometry. I used this to reproject our base body lowpoly geo into Body scans. The software worked like the following: You mark certain amount of points on the lowpoly mesh, then mark the same points in the same order in the…
When i want to send something to bake in marmoset i always need to dublicate the lowpoly or change the name after exporting to remove the ''_low'' suffix. I think that would be a good idea for the baker to recognize the mesh without suffix as lowpoly. You would not only remove the need to change the name after exporting,…
Hi fellas, I recently started looking into 3d Modeling and after some weeks of tutorials and trial and error I managed to improve my skills and did some modeling with blender. It wasnt to hard to get into, coming a long way from modding HalfLife1 back in the days I had some very basic background on the matter, but still…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
Hi! While working on this project, I've encountered a weird problem: some of my bakes, where mutiple high-polys were baked into single lowpoly with a single UV, had nasty white seams where two highpolys intersect. I checked and double-cheked - there aren't any gaps between high-polys. They overlap. The weirdest thing, was…
Hey guys i've had this idea in my head for a while and wanted to know if you guys think it would be usefull enough after seeing some lowpoly hairmeshes and trying to create some myself i wondered if there wouldn't be a way to script a tool that would make peoples life a little easier Basicly what the script should be able…
Hey everybody. I'm new to the whole lowpoly modeling thing. I'm looking for a general idea of what i need to be shooting for when modeling environments, characters, props, etc. If anyone has the time to reel off a list of what's appropriate regarding the objects above and what texture resolutions need to be at I'd be very…