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Zbrush question: Spotlight painting on lowpoly geometry. How?

Defonten
polycounter lvl 7
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Defonten polycounter lvl 7
Hi guys,

I want to polypaint my lowpoly character while maintaining hires details of my texture I'm projecting to it. The problem is - I have to subdivide it crazy amount of times resulting in about 21 millions of active points which later creates a problem for me when I try to export this supersubdivided hires model for baking in Xnormal - zbrush just won't export that a model of that density! Is there a way to paint on lowpoly geometry while maintaining hi resolution of the texture in the spotlight? Or another question how to export that kind of super dense models out of zbrush?

P.S. I'm exporting lowpoly and highpoly versions of the mesh for the xnormal - to bake polypaint texture from smoothed (subdivided) highpoly version back onto a lowpoly one.

Please help!

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