Hi, a while ago I started a new project for my portfolio. For this I wanted to design and build a modern day combat walker (aka mech) and place it on a small diorama base. The mech should be based of current day military technology and style (think of a mech version of a Leopard 2 or an Abrams). I used modern military…
On September 30th 2010 the folks at Valve released an update for Team-Fortress 2 called the Mann-conomy Update. This update featured the five winning item packs from Polycount's Team Fortress 2 contest, the Polycount Pack. The TF2 update not only included community-made item packs, but also included a whole new store…
Hey all, Im Zach and I am currently a student at LCAD working on a project. At this point I am currently finalizing my block out for this asset. I would love any feedback on better ways to tackle certain parts or a cleaner way to accomplish something. I am also working on a trim sheet to add decals further down the road.…
I recently finished modeling a Dune Crawler from the Warhammer Adeptus Mechanicus set. I plan on creating a low poly version for Unreal. Currently I have little knowledge of the pipeline involved. Let me know what you think of the model and if there is anything I could change? References: I used my imagination for the rest…
Hey all! I'm primarily a 3D artist but I'm trying to improve my drawing and design skills this year. I will be attempting the 1000 study challenge this year and will be posting all of my studies and stuff. Feel free to chime in with any crit or helpful resources at any point. Cheers!