From what I've read and what I use, I would say mainly some of these: - Trim Dynamic - Trim Smooth Border (use this one with alphas) - Trim Adaptive - Planar - ClayTubes (to add extra bumps and whatnot) Probably some other, but I'd say these are the most common. I mainly use Trim Smooth Border and Trim Adaptive, mixed with…
Yeah typically trim sheet meshes are tiled before baking: https://machin3.io/DECALmachine/docs/trim_sheet_creation/ https://www.artstation.com/blogs/alistairhgrant/LdXq/cyberpunk-challenge-blade-runner-3-trim-sheets
somebody could correct me if I am wrong because I dont do a ton of this sort of thing but I think it is correct to say that a trim sheet is a texture atlas, the only thing which makes it different is the intent it's used for. So if you combine the textures of ten characters into one image, thats a texture atlas. If you…
Hello! I'm working on this modular environment piece for class, I'm finishing up blocking out most of the shapes and props, and am starting to refine the meshes and materials. Most detailing will be done with a trim, and a couple props will be sculpted with unique textures (such as the cactus pot up front and the doorway…
Hey Riki, there was no chapter on sculpting the bowl trim in Z Brush, but there was one in Mudbox. Was this intentional or accidentally missing? It goes from the prep chapter for the bowl trim then to sculpting the bowl trim in Mudbox chapter and then to the placement of the bowl trim chapter. All of the other elements had…
Andreas! G is definitely the most awesome of sauce! Perhaps it could do with the metalic trim of D as the trim for G seems to burn a tad strong. I also think E with a combination of F's dark blue trim would make for a great alternate texture. Sweet work man! ;]
To add to the advice above: Look at a set of assets and see what you can share between them. Your grocery store example has a lot of the same shelves and trim pieces that could be reused.