Hello! I've made this tutorial to help you make yourself good base mesh horns, with nice topology. In the end of it, you should be able to make a proper set of IMM horns. With this method, I've made over 50 inset meshes within the brush. It's my contribution to the 3D community in general. Free of charge, so please if you…
Looking good, the legs have some sharp corners that don't seem to belong there, though. And I think it should be "horned", he doesn't look very horny .
Here is something I've been working on lately . I made this dragon horn to test out the texturing features inside Marmoset Toolbag 4 . What I can say so far is that MT4 is pretty solid with texturing and the rendering side of business . Hope you like it ! https://www.artstation.com/artwork/rAeOgJ
I want a better way to make horns with deeply scalloped sections that also curve. I cant see doing this with a spline. Right now I make a cylinder to match each section and then connect them after I'm done. Ill post pictures when I get home.
I've been thinking about some big curled rams horns for Centaur Warrunner that would go down to just above his shoulders, and I've made a few concept drawings. Let me know what you think about colors, embellishments, shape, etc. This is my first go at creating items. I'm a recent graduate of Game Design/Development and I'm…
Here is the Great Horned Rat, Skaven God. yess yes! I'm calling him done for now as I need to move on to other projects, let me know what you think! Learned a lot from making this one, especially as it was my first time using Substance Painter and a different style to what I'm used to. Posted on Artstation for some higher…
i assume you are basing it off of the DK2 version of the horned reaper(always preferred the original), looks pretty good so far, i think his horns could be a little longer, and dont forget about the armour/accessories he has
I'm in the middle of trying to re-topologise a dragon I'm working on,I figured i'd start with the hardest part first, the head. The problem is I've got a ton of horns and teeth to do, and the teeth are an absolute pain to do. My first question is - would it be more beneficial to do the teeth as a separate object, or should…
Well, I have learned as much as I could from this project, let's hope I do better next time! Here are the final results: Model: Texture maps: Rig: Animation: [ame]http://www.youtube.com/watch?v=Sgt_fv4EKCA[/ame] [ame=" https://www.youtube.com/watch?v=eTa-qCn190k"]http://www.youtube.com/watch?v=eTa-qCn190k[/ame] Original…