Stompy A student game project currently being worked on by artist Nathan Cavanagh, Ryan McMahon and Josh Sutcliffe. We will be posting our assets and characters here for CC as well as posting updates on the progress of the game :) Essentially Stompy is a game where you play as a Giant named Stompy that goes around and…
I've received this message multiple times and the only way around it is to completely export everything into a new scene = pain in my ass. This error comes up when I go to the render to texture options and start picking the high poly elements to add to the projection. Once this message comes up I can't even select any…
Hey guys, I know that's a big question concerning an overall optimization for a VR PC project, and I know it needs time in order to get it done. But I would really like to know from people who previously had this experience. What should I take into consideration when optimizing a VR game for PC regarding art assets and VFX…
Hello Polycount, This is my second project here at Full Sail. I'd like to show you what I have so far and see what ya'll think about it. Working with tileable and reusable textures and assets. This was created with Maya, Photoshop, Crazybump, and UE4. Any critiques would be great! :) Also had to bring the image size down…
I'm an independent artist working on a Unity project and I need to hire a 3d modeler and animator to create a series of characters with walking animations for Unity 2020. These are NPC that will be walking about an urban environment. Attached are three 2D sketches for the characters. Here's a link to a third character…
Hourences knows his shit, you will learn a ton by following his tutorial materials. Anything by him is highly recommended. Also I altered your thread title a little, from "unreal solus project" to "Hourences - Unreal Solus Project". His is a known name in the game art community, and capitalization improves the chances of…
Hello, I am a long time lurker but this is my first post. This model is the final project for my game crit class. I am just looking for some C&C on my mesh flow ect. I have just started on the smoothing groups so bear with me on those. Concept:here and here model: lemme know what you think. Edit: The poly count is…
Hey everyone! Here's just a small 4 week environment Project I've been doing with a group for school, only one week left and I was looking for some critique as to how I can really push the environment more and bring out the center chair and table as the focal point. The environment itself is supposed to a Pirate Captain's…
Hey everyone. So I've been working on a Background design project in unreal and wanted to get some feedback on possible improvements I can make. This is a rendition of "The Stacks" from the book Ready Player One. If you're not aware of what that is, it's basically a vertical slum. In the book, the year is 2040-something…
(crossposting this from the crydev forum) Intro: Hi folks, we, that’s 4 buddy’s and myself, spend the last 3.5 months working on a small game in cryengine as a project at the university of applied sciences in Mainz (Germany). Today we are at a point in development where we are comfortable showing our results for the first…