Stompy
A student game project currently being worked on by artist Nathan Cavanagh, Ryan McMahon and Josh Sutcliffe. We will be posting our assets and characters here for CC as well as posting updates on the progress of the game
Essentially Stompy is a game where you play as a Giant named Stompy that goes around and smashes everything, we are really putting an emphasis in the destruction and pushing unreal to its limits with physics.
Replies
I'll post up some proper renders of the giant with topology and the sculpt later tonight but for now this is the first initial skin test in UE4. Very much a wip, lots to fix and tweak but I think after I've put the work in it will look pretty cool.
Nice work on the textures! I would optimize this door more in terms of polycount since this will probably be duplicated multiple times. If it were me, I would separate the wood from the frame and just make them overlap/intersect a little to avoid holes. Like how it goes, when you "stitch" parts, it will need more edges to make points meet. This might be a case to case basis but for doors, you can separate them. And, I will make the stone frame simpler by deleting some more edge rings.
Other than that, good work!
Good proportions on this guy! :thumbup:
This is my soldier high poly, again he will be small on screen. No need to go in to crazy detail but I need to redo the tunic. It isn't great for a low poly mesh the way it is... Anyway getting there slowly.
Also an update on how Ryan's modular houses are looking. They look pretty cool when you smash them, some nice destruction and particle effects.
The game itself is still very early but it's pretty funny to punt a villager and watch them go flying.
I'm having beautiful beautiful flashbacks to Black and White. I'm going to have to keep an eye on this.