Hello Polycount,
This is my second project here at Full Sail. I'd like to show you what I have so far and see what ya'll think about it. Working with tileable and reusable textures and assets. This was created with Maya, Photoshop, Crazybump, and UE4. Any critiques would be great!
Also had to bring the image size down to upload to Pinterest. Anyone know a better place to upload images?
Replies
I also think this could use much more attention to detail with regards to the textures. For example, what are the clumps of dirt (?) on the ground? Is it dirt, or some sort of mechanical refuse? I think that everything could use some more material definition to really push the scene.
Another thing is the rust you've got going on. I would put some more thought into where and why it would appear. For example, why would it appear so heavily on the bend in that large pipe? And why scattered like that across the main area? Generally, I'd like to see it happen more along the edges of the objects, along points of wear and tear.