I am looking for a 3D Modeler for HARD SURFACE and one for Character For Hard Surface I am looking for someone who is well versed in weapons, mechanical, industrial, or mecha designs that is crisp and clean as the images shown below. You will be compensated well for a complex design For character I am looking for a…
Hello, I am a indie artist working on characters for our game Edge of Eternity. It is a JRPG inspired game with elements similar to regular jrpg games such as Final Fantasy. Its not complete yet and hoping to look for some much needed feedback. The character is modelled with zbrush/ maya, textured with substance/photoshop…
Hey guys! I need your help regarding low poly character creation. Is it better when your character is 1 single mesh where everything is connected(clothes, hair accesories). Like i have here, everything is connected and split only by seams. Or is it better to have those parts separate, but still one object. (not mine model,…
Here is my next attempt at a character, this is basically my base mesh before bringing it into Zbrush to sculpt in some mechanical information. The concept of this character is a juxtaposition between Old western cowboy and futuristic robot. The old west feel will be brought in through textures that I will paint on, mainly…
Hello, This is my first time posting anything on polycount, let alone my work. This is a project I've been working on over the course of the spring. I have two different versions of the same character basis, one for mobile games, one for next gen. First is the mobile character. And this is the Next Gen version. Currently…
I am studying Modular Modeling methods, their efficiency, drawbacks, etc etc. I have learned a lot how useful the method is for house models and environments but I want to look into how Modelers tackle it with organic models, like Human characters or animals. Its easy to see how it would be done with animals like…
Yeah, just to echo what Rick said, if you want a character art job, get character models in your portfolio. Don't include non-character stuff unless it's really great or original ... keep the 2d stuff relevent to character work too. For example those anatomical sculptures would be good to include in a portfolio, since they…
Heya! Hologram Monster here! We are the game dev and the art outsource partner you were looking for! https://hologram-monster.com/ https://hologrammonster.artstation.com/ Hologram Monster Hologram Monster Ltd. is an independent Finnish game development and art outsource studio.Company was founded in 2017 but we have a long…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Also when you get into changing character scale you start to have issues when characters physically interact. Which, from what I read somewhere, is why they only have a Human rig and an Elf/Dwarf rig. Dragon Age's character creator is a lot better than the Mass Effect custom characters. Hopefully Mass Effect 2's will be…