Not sure if keys ran out again though but link is: http://amdevent.co.kr/APU2/html/Llan...t_Pop_Quiz.php. The thing next to the submit button aka quiz answer should be 3. The bottom is as following: 1st line - Nickname 2nd line - Name 3rd line - Korean Phone Number (018-XXXX-XXXX) X = Random Number 4th line - Email 5th…
Heyo, I recently got UE4 and I've been putting in my models that I have been working on for a while just to see whether my workflow applies to the UE4 one. It does not seem that way, as I'm getting severe normal issues from my model. Here's the model before exported with the 2013 FBX exporter from Maya 2014: And this is…
Hello all My name is Hai. I'm a concept artist and illustrator from Vietnam. I started posting on Polycount in 2014. However, I suffered a massive skill block in the past 2 years. I stopped for a while to practice. I became a bit better I guess. I would like to share some of my newest stuff, especially the Week Sketch…
My name is Philipp, I'm 24 years old and I'm from Germany. At the moment I study Game art/Animation and will be finished in October 2014. I thought it will be a good idea to open a small thread to show my work. I hope that you can give feedback and criticism. Proposals and what can be improved are of course also welcome! I…
Time extension! A few of you have brought up that 8 weeks will be really tight for you to complete your entry for this contest, and we'd hate to see artists not enter under fear of not finishing due to a lack of time. So, rather than extend the timeline towards the end of the contest we've decided to extend the contest…
Hi There, I have recently started out as a freelance artist, and, much of my work is NDA/Paid work so have not really kept my folio up to date, but I really want to filter it a little with your experienced help. I am working on some nice folio piece in Unity which will be my main 2014 showreel focus. Please let me know…
Hi Guys, I was working on a project in dDo yesterday and, after taking a break, when I reloaded it I found that left clicking on the mask box no longer opened the dynamask editor. I figured Id restart my PC and see if it had worked itself out today but the problem remains. Im using version 1.8 and adobe CC 2014. Right…
My item is very basic, just over 500 tris but I will be cutting it down to just under. My texture map is 512x512, I know I'm supposed to use my space wisely but if I fit the staff upright in the unwrap then it gets very pixilated...and as I try to open the Max file, I have just realised my 3ds Max is 2012 and the file is…
It sounds like what you're interested in is character shape language. For example http://www.mciii.net/blog/2014/11/19/character-design-and-shape-language But the reasons why certain character designs resonate more than others has to do with how well-rounded the designers themselves are. Many things go into the design, not…