Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…
Hi I've downloaded a character for a certain game, which I'm using as a reference whilst I make my own. However, I've come across a few texture maps that I've not heard of before, and I can't find much (if anything) online about them, their purpose, or how to make them. Maybe I'm not putting the right names into Google...?…
wester: I assume you dont use max 2010 yet because in 2010 the glare shader is enabled by default - in previous version (starting with 9) it has to be enabled in a textfile. Once its enabled under render settings you can drag it into a material slot to edit it's changes (because its a shader after all). Some complete…
Your portfolio is great! You have made some very cool and highly detailed weapons! =) I have tried making simpler handguns and it is not easy. Your work is very good. But I totally understand what you mean. Many studios want experience, but in order to get experience someone has to let you in. It's this evil circle, it's…
I am making this thread to chronicle my journey of learning how to make waterfalls for UE4 in a real time and performant way. There are 3 types of waterfalls I have found from a real time vfx perspective: 1) The brute force waterfall, 2) The optimized waterfall, and 3) The cartoon waterfall. I began this journey 8 months…
Hi renderhjs, Thanks for the amazing tools you are making and sorry for the double post. I tested your tool days ago and is coming to be helpful. Using "Pack Sprite", the one im very interested with 12 frames (png format, 128x128 size). Setting crop alpha to False i got this result. Delicious! but there are 2 options that…
My wife and I are thinking about flying over to england for a week or so in may next year. Were thinking of visiting the Cardiff area (for doctor who, yeah were all kinds of nerdy) and were wondering what other places and things we should see. Not just in Cardiff but anywhere in england thats easy to get to by train, taxi,…
Hi, I wanted to show my final year project to get some criticism on it and every advice I can get to improve it. I have less than 1 month to finish it + making a real lowpoly version to run on a psp, here is a Ps3 version. The basic of the exam is reproduce a warhammer mini map and add stuff on it to get our own concept.…
I finished my 3 vehicles for the swiss army presentation at the Olma exhibition. I only worked contract based so far and the very tight deadlines were new for me which is why I had to cut quality to gain time for the first time The mesh is not optimized, I added "cheap" detail like wheels with 18 segments and didn't add…
Nicolas Collings posted his characters from Assassin's Creed Brotherhood on ZBrushCentral. Pics and thread after the jump! A Ubisoft-flavored artist, Nicolas is showing off his efforts in the latest chapter of this stabbing simulator. There's some nice work to ponder for sure, but there's a little bare wang in the full…