Home General Discussion
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

I'm tired of 3d modeling and everything that goes with it.

I'm not sure how relevant this shitpost will be, but I just have to speak up.

I've been doing 3d for three years now.(im 23yo) Thought it was my dream and the whole activity suits me pretty darn well, couse i love games and weapons and i love the whole process of making 3d. I have a pretty decent weapons portfolio that I've been working hard on. Yes, I realize that this portfolio is not top tier and that many people have much better pieces and for less time, but anyway. I can't find a job for about a year now, all jobs require experience, and the test tasks imply this very experience. But one of the main problems that many studios that gave you test tasks don't give you feedback after rejection, and you don't even realize what your mistake was. I applied to a lot of studios. Some of them told me right away that I had a good portfolio, but they needed experienced guys, some of them already had me on the short list, but again, there was a guy with experience who took my place. I don't understand what I should do, how much longer I have to knock on doors and get another rejection. Am I a loser or am I just unlucky? I have completely lost the motivation to create anything, and now doing it through the pain and remnants of discipline I have left in me.

I mean i know that im still probably young and everything, but i cant let myself spent more time for nothing

I apologize for the unnecessary venting and whining, I just don't have the energy anymore.
Here is some of my works if you are interested!

https://www.artstation.com/dmytroko

Replies

  • zetheros
    Offline / Send Message
    zetheros quad damage
    make your own game. The people in charge aren't game developers, they're marketing and MBA. Treat the studios you've applied to as your competitors. Our industry is in turmoil, so use that to your advantage and strike when the iron's still hot.

    Maybe you can get in touch with Klean, he's a streamer who's making his own game. The artstyle is pixel art, not PBR, but he's into the mil-sim kind of stuff that you seem to be into. https://www.youtube.com/@kleanisklean/featured

    either way, keep it up. Your work is good for 23.
  • iam717
    Offline / Send Message
    iam717 sublime tool
    Work looks tight, but yeah, indie and smaller teams if you can are the go to, also look into what your "skill set" can also be applied towards, like fabricated works and not game specifically.  'clothing' ect.  all the best with it.  agree with ze.
  • sacboi
    Offline / Send Message
    sacboi godlike master sticky
    FWIW the third weapon pic, it's material finessed variation plus contact wear patina is pretty accurate because I'd worked with similar military grade hardware as a profession when alot younger way back in the day. Might also add polymer components are as they should look after constant use in real life so you've an eye for precise detail. Now thinking outside the box have you thought about outlier industries involved creating 3D content as well. For example companies specialized producing simulated virtual training for either police, military, security, govt or private contractor close protection agencies? anecdotally during times of geopolitical instability, does seem too promote growth in this sector.    
  • kanga
    Offline / Send Message
    kanga hero character

    ...Yes, I realize that this portfolio is not top tier and that many people have much better pieces and for less time, ...


    From yr own comment above it's no mystery that you don't have a job.
    Look with your eyes! As my Dad was fond of saying. You are in artstation where the best weapon smiths in the world have their work on display.
    Vary your subject by modelling old to futuristic weapons. Check out Lone Wolf: https://www.artstation.com/lonewolf3d, study the guy's modelling ability, skill at presentation, range of subjects and do likewise. Keep doing likewise till they are knocking down your door.




  • Udjani
    Offline / Send Message
    Udjani interpolator
    Great portfolio! Would recomend sending an email to Dekogon, got my first jobs there and was working with them until last year. They don't always have weapons and military stuff to do but they always have lot's of hard surface work. 
  • Noren
    Offline / Send Message
    Noren interpolator
    It's a bit like adding insult to injury, but to address the elephant in the room: At least according to your portfolio, you are a young man from Ukraine. Unless you are applying to companies that are in Ukraine themselves, that's probably a major red flag, especially for companies with an HR department, since, at least to my knowledge, you are not allowed to leave the country and at worst, you might get drafted or displaced down the line. So if you could dispel those concerns in some way, that might help.

    As for your portfolio: Looks good to me, but I'm not a weapons expert. Maybe get rid of the pepe the frog sticker as some might see that as offensive (probably not people working on military shooters, but you never know, and it would be a stupid thing to lose a job over).
    Then, three complex pieces should be fine in theory, but it's still on the lower side and might add to the impression of little experience. No one can look into the future, but I'd say if you keep at it and add some pieces, maybe broaden your horizon a bit from only weapons if that's ok for you, there's a good chance you'll get lucky sooner or later if your general situation is sustainable. Or you could go the way kanga suggested or do something in between, but the air is thinner at the top.

    Edit: Maybe show some wireframes, textures etc?
  • godforgivesme
    Noren said:
    It's a bit like adding insult to injury, but to address the elephant in the room: At least according to your portfolio, you are a young man from Ukraine. Unless you are applying to companies that are in Ukraine themselves, that's probably a major red flag, especially for companies with an HR department, since, at least to my knowledge, you are not allowed to leave the country and at worst, you might get drafted or displaced down the line. So if you could dispel those concerns in some way, that might help.

    As for your portfolio: Looks good to me, but I'm not a weapons expert. Maybe get rid of the pepe the frog sticker as some might see that as offensive (probably not people working on military shooters, but you never know, and it would be a stupid thing to lose a job over).
    Yep, I can't leave the country and I don't know when I'll be able to do it. But also i cant be drafted couse of my age, they only take people from the age of 25. But im not really sure how can i dispel those concerns :(
    And yeah, im now trying to work on new piece where o gonna show the whole breakdown, maybe it can help so hr's could see my skills idk

    P.S. What is wrong with pepe the frog? Whats offensive about him?



  • Noren
    Offline / Send Message
    Noren interpolator
    Nothing per se, as far as I can tell, but variants of it have been used for racist memes and classified as a hate symbol in the past, and I wouldn't trust people to always make a distinction in that regard.

    HR usually won't be the ones judging your skills (other than going through a check list), that will (hopefully) be done by the artists.






  • Eric Chadwick
    You can read up on Pepe here, and why it's generally not a great design to use https://en.wikipedia.org/wiki/Pepe_the_Frog#Use_by_the_alt-right
  • NikhilR
    Offline / Send Message
    NikhilR polycounter
    kanga said:

    ...Yes, I realize that this portfolio is not top tier and that many people have much better pieces and for less time, ...


    From yr own comment above it's no mystery that you don't have a job.
    Look with your eyes! As my Dad was fond of saying. You are in artstation where the best weapon smiths in the world have their work on display.
    Vary your subject by modelling old to futuristic weapons. Check out Lone Wolf: https://www.artstation.com/lonewolf3d, study the guy's modelling ability, skill at presentation, range of subjects and do likewise. Keep doing likewise till they are knocking down your door.




    I doubt given the circumstances around the game industry that even if his work was "top tier", that word has lost all meaning and companies aren't going to come knocking on his door because he's comparable to lone wolf.

    I do recommend diversifying into other applications for realistic 3d weapon models with the understanding that it's going to be mostly gig work for the foreseeable future.
  • MindMyBeeswax
    Hey there. Made an account just to leave a reply here. I've been a 3d artist for well over 25 years and I have to say your work is top notch. The attention to detail and models are excellent. I think you have to remember that we're going through a period where ppl that worked at Pixar for 20 years can't find a job, so it's not just about your work here. Everything is on hold atm.  Who knows what the hell is around the corner, but one thing is for sure, you're very good at making guns and you love making guns, so keep making guns! If AI will wipe out all CG jobs in 5 years, it will wipe out everyone else's as well.

    'Don't listen to the naysayers!'
  • BootScoot
    Offline / Send Message
    BootScoot polycounter lvl 12
    Gotta say I agree with MindMyBeeswax - your work is very good. Keep chipping away!
  • Vastra
    Your portfolio is great! You have made some very cool and highly detailed weapons! =) 

    I have tried making simpler handguns and it is not easy. Your work is very good.

    But I totally understand what you mean. Many studios want experience, but in order to get experience someone has to let you in. It's this evil circle, it's like the chicken and the egg.
  • poopipe
    Offline / Send Message
    poopipe grand marshal polycounter
    Vastra said:
    But I totally understand what you mean. Many studios want experience, but in order to get experience someone has to let you in. It's this evil circle, it's like the chicken and the egg.

    this isn't new.

    This is a pretty old thread now but  I think Kanga made the best point really. 

    I hire people in the UK,
    it's difficult for me to hire anyone from overseas in the first place - there's a salary threshold and it's well above junior money.
    It's even harder if the source nation isn't "a friend"  
    It's basically impossible if that person is from  an active warzone 

    I hired someone from the area in question before hostilities became "official" and it was a lot of expensive ballache, it'd be straight up impossible now. 

    OP is unfortunately a victim of circumstance - hopefully they can see past the disappointment and not lose hope long term. 


Sign In or Register to comment.