Hi folks,
I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists.
BlenderNation covered it recently:
👉 BlenderNation Article
I’d love to hear what other naming conventions or export quirks you all run into — I’m actively improving it.