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Swiss army digitalized

LordScottish
polycounter lvl 18
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LordScottish polycounter lvl 18
I finished my 3 vehicles for the swiss army presentation at the Olma exhibition. I only worked contract based so far and the very tight deadlines were new for me which is why I had to cut quality to gain time for the first time smirk.gif
The mesh is not optimized, I added "cheap" detail like wheels with 18 segments and didn't add small details that would have cost too much time. around 9-20k polies each. They told me to keep it in this range because of the rendering time, the models are part of a big scene. 2 1024^2 diffuse and spec maps each, I didn't have to save texture space.
Any tips on how to invest my time better into texture/model is appreciated as I was thrown into the cold water somewhat.

duro.jpg

haubitze.jpg

schuepa2k.jpg

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