Woooo! Back at this! I'll be helping out with The Foundry booth at Siggraph in 2 weeks, and I want to get this finished in time to get up on my site by then. If it turns out well, it could be even used for some demo purposes at the convention which would be sweet so I'm getting some time to work on it during my internship.…
Hey Peet, thanks :) mh I made some thumbnails for the overall shape, but you could not call that a precise concept I guess. Since I watched the mentioned tutorial of Marc Brunet on this character here https://www.artstation.com/artwork/Lal8P , my goal was to create a character with a similar degree of abstraction and…
Yeah, I fixed the look of the chest (because it was too unnaturally high cleavage wise); I also enlarged her head, because it looked highly uncanny with the rest of her body (thanks Zac3D for the input), even with her breast fixed. I may readjust her band size. Thanks for the chart. I'm a fan of Artgrem's version of…
Aren't the confusion and misunderstanding also coming from prerenderedCG assumptions being brought over to gameCG ? Like, if you check the available map slots in max that's what you have: http://www.cglearn.com/tutorials/max3/11_materials_still_life_pt1_23.jpg It dosen't mean that all these need to be ported to an engine…
Hi guys, this is my first thread on polycount, I´m quite new in this forum. I´m a student and I´m currently working on my portfolio because it´s my last semester and I want to share some of my work with you. A few month ago I made this concept just for fun. The feedback was very positive so I decided to make this as a 3D…
Hi there, im new to this forum and thought it would be a good idea to try and put my work across for further evaluation/critisism from a larger audience. This is probably one of the models that i've actually nearly got completed instead of giving up half way through because I didn't like the near-final product. Images:…
Hey everyone, I figured it’s about time I made one of these threads as a long time lurker. I’m a graduate 2D/3D character artist so expect a lot of that in this thread. Currently trying to get my skills up to the point where I can get hired! Comments, advice and critiques
are welcome since the main point of this thread is…
Hey guys. I'm a 2D artist and have done some handpainted textures (that the 3D modeller unwrapped for me) and played with Sculptris and Sketchup a bit in my spare time. I'v heard smaller studios like it if you can show 2D and 3D skills but unless I can unwrap things and and make low-poly stuff I'm pretty useless, I'm defo…
Perty pimp stuff, dunno if you guys can answer this, but you mentioned all the guns were done on 2048x1024 maps. Did the accessories share these maps? Have their own smaller maps? Or were they grouped together by weapon type or something to that effect? Also, did you guys handpaint everything or were any photo…
* Never gave up on being better, faster and more resourceful. I am ambitious and i like it that way. I wanna be someone, do something, not just be "an artist" but "the artist" * Paint more 2D * Became a better handpainter * Learn Substance and pbr to increase my skill pool * Makes more contact, more friends ! Try to go in…