Hey guys. I'm a 2D artist and have done some handpainted textures (that the 3D modeller unwrapped for me) and played with Sculptris and Sketchup a bit in my spare time. I'v heard smaller studios like it if you can show 2D and 3D skills but unless I can unwrap things and and make low-poly stuff I'm pretty useless, I'm defo not a 3D artist. Is it worth including a few amateur models in my portfolio to show I'm at least interested in 3D or are they not relevant/good enough?
I suppose its also worth asking if there is any 3D software that I could learn fairly easily just to unwrap/texture stuff? Everyone seems to recommend Blender but it has the most user-unfriendly interface of any software I'v ever used. This needs smoother lines and a tail fix but I figured I would ask before I spend more time on it. Also if I were to include any 3D would this be an acceptable layout for a portfolio? Thanks in advance and I hope this is not in the wrong place or too daft.
Replies
I think it's a good to have 3d skills.
And low poly modeling with hand painted textures is really fun. They're easy to unwrap, and decent for painting in Photoshop cc.
Plus I've seen a lot of artist use 3d for complex or visualization or lighting tests which I do in occasions.
So I'd say learn it anyway, just spend some time in Blender and paint all the details on the models. You don't need to worry about learning lighting and stuff to make a well modeled and we'll textured character.
And yeah I think that layout is good.
Thanks again, I appreciate your input, it's helped me sort out a plan