Thanks so much for all the crits guys, I just want to respond to a few of your points: El Scorcho: Yea the boots actually have very low spec, but i added a few splashes of specularity to make it seem as if he had some oil or something splashed onto them, but I think I overdid it and it clearly isn't reading right, so I…
So this one was started to test how much I know, and what I felt I was struggling with. My focus for this piece was creating a dramatically lit scene. I wanted to try out something involving a temple or church. After some googling I came across different basilicas which I referenced for the main shape (St Peter's and San…
Few crits / feedback -Shadows are far too black. It's bright outside and you need to reflect this w/ some well placed bounce lights and more ambient light (whether you use a skylight or point lights) - pixel density is a nightmare - there is a texel density viewmode in UE3, use it. Your ground is mush compared to your…
almost there (warning not yet complete or working!! with newer versions than max 9)function selectUVOuterEdges = ( if (selection.count > 0)then(--at least an object selected local obj = selection[1]; local uv = modPanel.getCurrentObject(); if( classof(uv) == Unwrap_UVW)then( print("yes UV modifier is there");…
Personally, I haven't seen any. They tend to be......Very overdesigned-looking. They have a lot of detail, but they tend to lack the sense an actual designer would have about where to put the detail; they don't think about having a strong silhouette, or guiding the viewer's eyes to any parts in particular, or telling…
Hi, I haven't seen anyone worked on Global Game Art Contest (https://www.ggac.net/), I wonder if anyone knows about it, I only knew when I saw the ads on Artstation recently. I am working on a female character (because my last male character failed horribly in my previous Artstation challenge…
Hello there, Not so long ago I decided to model a scene using as many modular assets as possible in order to impove my skills as an environment artist. I decided to take the Terme Tommasini as a reference, since it seems to be made of elements that can easily be repeated : The problem is, as I go further and further in the…
Sup guys, I don't know if this has been pointed out before, and if so I apologize. Id Software is apparently making their next game rated TEEN which is worrysome because their games have always excelled at creating a frightening environment through the use of gore and horror elements in their games. When I first played…
Hi! Does Painter give any warnings? From the baked texture it looks like just one element was baked and the padding is flowing over to other islands. Do the high and low-poly meshes line up in the baker preview? In your description you write of prefix, I'm used to identify by suffix (as is the default ). If meshes can't be…
learning a lot about editing normals. After collapsing my bevels and realising that there is a lot of tidying up to do, the shading can easily get messed up blender has a fair few tools to help with that, like smooth vector, reset vector etc you can really fine tune the normals using modifiers and vertex groups to isolate…