Hey, I'm currently working on a school project where I have to model a caravan and place it in a game engine, said caravan being based on an image provided (file1). However, in order to proceed I need a distinct artstyle, but one that doesn't alter the caravan too much (for instance, avoid serious changes to the colour…
Hey there again, New trimester about to finish, I am here to showcase my student work this time in a group of tree.The brief of our project is about a warrior sacrificed, and because of the belief, she turn to be a goddess. It is still on progress, hope you enjoy what you see and feel free to leave your comment and advise!
Hi guys, This is my second major attempt at creating a hard surface model for games, the final aim of the project is to have a decent showreel piece. all crits welcome, I live in the UK so the closest I get to holding a real gun or looking at one is playing airsoft when i was 13 so I'm not 100% savvy on weapon terminology…
Hey there, I am a 3D art educator and wanted to share some of the tutorial-based or educational projects I have done, as well as breakdowns and more. First off: Using VDMs in your Zbrush workflow, specifically focusing on detailing. https://www.youtube.com/watch?v=tAsS9Ao4LN0&list=PLLK3AiwcY_71wHKdFRaZEBt84hluUAYuE&index=2
For the last couple of weeks I have been working to improve my texturing skills. I set myself a task to model and unwrap a character bust. This is the first project I have created proper hair planes that look half decent. Additionally a bonus of implementing Subsurface Scattering was added. What do you guys think? End…
I've tried this before, and didn't have much success, but i'm going to try again anyways. I'm looking for a couple guys to work on a project with me in UDK. All i'll say for now is that it's a remake of a classic NES game in udk. It is entirely for fun, and because the game was awesome. If that tickles your fancy, give me…
Hey Everybody, I am just working on a project for uni and my friend recommended this site to gain some feedback and critique. Any feedback on the animation, lighting, shots and the environment are greatly appreciated. If you have any question feel free to ask, I will reply as soon as I can unless I am sleeping under my…
Hey Polycounters , I just finished up this personal project and though I would post it here for some feed back . Any comments / crits are more than welcome. Thanks ! Specs : Rendered in toolbag 2 19.5 K Tris 4K Textures (4096/3200 to be exact ) Modeled in Max/maya and zbrush Texture masking / base textures done in DDO,…
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
Happy to share this project here called the Alpha Rex back from last year. I made this with the intention of understanding how the pipeline works from a 2d design to 3d workflow. I started by sculpting the Alpha Rex in Zbrush, blocking in and finding the design. I did some light texturing in zbrush as well but I found Mari…