Hey Poly Count, Ive started work on a new project that ide love to get feedback on as I work on it. Im going for three game ready character models based on a game of D&D my wife and I are playing. My hope here is to work on clothing and materials specifically and a little bit of creature art in there as well. If you have…
Hello! My name is Jhalyn and I'm an animator from Indianapolis. I'm working on this kick and I've noticed a lot of slow moving parts between main key poses in the reference footage. How should I go about creating those slow movements and moving forward with this project? Any help is greatly appreciated. Thank you very…
Here's my latest project. It is the last thing I finished before graduating last Friday. Its a pirate treehouse based off the this concept art. I decided to make the texturework more realistic than the concept calls for but I think it turned out well. I'm hoping to finish the other half of the concept but I need a job…
Hi MaccyF! I was seriousyly impressed by the first screenshot, nice and maybe a bit abstract but still a great feel for the materials, but the more I scrolled down the projects lacked time and work put into them. Take more time in your next projects or try to focus on single things maybe? (Eg focus of materials) Not to…
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Posted twice by mistake, here is the original post: http://polycount.com/discussion/178884/swe-eng-looking-for-2d-artist-animator-for-game-project#latest
I've been trying to UV map an object relative to a flat plane, so that at the right angle, the object blends with the plane like a chameleon. Problem is, the "Project from view (Bounds)" option only snapshots the model orthographically, when I'm going for perspective. How do I get it to do this?
Hi guys, I'd like to dabble in hand painting textures but wondering if there's a technique to projection paint what you're doing in Maya into photoshop or something else, I know you can do this with zbrush but for the purposes of low poly painting I'm not sure if it's the right choice? Any advice? Thanks!
We're looking for an Environment Artist who is proficient in Unity. must have experience with Nature environments as well as be able to produce high-quality Hard Surface Assets that are optimized for VR should be able to produce LODs and has a good understanding of working with VR Projects. Email: jobs@next-gendreams3d.com