This is a campaign to fund the creation of a large zombie character asset pack optimized for high end mobile platform development. These assets are intended for indie game developers on a budget. The target platforms are iOS/Android/Amazon, and all other various latest gen mobile devices and tablets. You'll be able to…
Character Artist Survival Guide pt1: Intro via @artstationhqhttp://www.artstation.com/…/character-artist-survival-guide… … I recently did a lecture to a class of Uni students and got some good feedback so I thought I would expand and publish it on my blog. Part 1 starts with a little about me (which you are welcome to…
One of my most current projects is this full character sculpt, Ive been approaching it as a study to build my anatomy skills, and then use it as a base mesh to work off of, for other characters Ive got planned. This is my second full sculpted character build, I usually just poly model everything in Max until I need detail…
This is David Schroeder, author of the 8-bit game "Dino Eggs" (1983, Apple II, Commodore 64, IBM). We're completing a reboot entitled "Dino Eggs: Rebirth." You can check out the information and video in our press kit to get an idea of this old/new game. Seeking: An artist to create the game's two main characters in a fresh…
Hi, I have a big problem and I could not find a solution so far. I got a character as a FBX file. I guess its made in 3ds Max with a Biped Rig with twist bones. And here starts the Problem. My plan is to use the character with the animation type as humanoid so I can change the mesh of the character easily. But I don't know…
Hello there, So this is 2 of 4 of my modules for this semester of university. Captain America Low poly character thread - http://www.polycount.com/forum/showthread.php?p=1926683#post1926683 *Links to other threads of the other 2 modules will soon be here* Basically this module is Advanced Modelling Portfolio where Your art…
Hello, My name is Aditya Parab. I'm a character artist with 5+ years of experience with knowledge of both Gaming and Cinematic pipeline/workflow. I'm looking for Freelance character work. I can develop anatomically correct high-quality characters(Game-ready, Cinematic) Sculptures/Statues. I can even create Animal/ Creature…
We are currently looking for a long term temporary Senior Character Artist here in San Diego. This Sr. Character Artist will be required to work with the Art Development Group and Cinematic Group to create high end 3D character usage in-game and in pre-rendered cinematics. The focus will be on sculpting high-resolution…
WayForward is seeking a Character Rigging artist to work across multiple projects, with multiple game engines. Experience rigging characters in 3DSMax is essential for this position. Any experience in a related field such as animation, character art, or tech art is a bonus. Requirements: 1 year games industry experience…
Engine Room VR is looking for a freelance artist who can rig our characters faces to be used with Rokoko's Face Capture software. The artist will have to be able to setup our 3D models face so that it can work with the standard Apple ARKit 52 Blend Shapes. We are currently using Unity 2021.3.5f1 LTS. Pay is negotiable and…