One of my most current projects is this full character sculpt, Ive been
approaching it as a study to build my anatomy skills, and then use it as
a base mesh to work off of, for other characters Ive got planned. This
is my second full sculpted character build, I usually just poly model
everything in Max until I need detail passes.
Started as a bust,
from a skull I was modelling to learn the ZBrush UI and workflow, then
filled it out with muscles and skin from reference. Then played with
proportions until i was mostly happy.
Then I started building out the body, trying to learn muscle structures and positions.
I Haven't started adding all the fat and skin on the body in most places yet.
Critique on anatomy and technique welcome as I've still got a long way to go.
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Working now on the hands, where the fingers connect to the hands, then need to work on the arms and thighs/knees and fix the eyes and lips, lost some detail there with dynamesh.