The company: GAMELOFT Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users offers via Gameloft Advertising Solutions a unique level…
I wrote this another piece for my blog. It seemed pretty straight forward. But I thought with all the people that come here when they are starting out it might not hurt to post this here. Again love to hear what you all think. Watermarks should be on every image you make. The main reason being is that Art Directors, other…
We thought this would be a pretty clear little bit of netiquette, but perhaps it could be spelled out better. In the What Are You Working On (WAYWO) threads lately, we've been seeing single posts with a ton of images in them. Or posts with very large not-well compressed images. We think this is a bit selfish, and not in…
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…
Hello there! I've been meaning to ask about that long time ago: can you recommend any techniques or workflows fitting for a model that does not have any high-poly source mesh available? In particular, I'm very interested to know about the following: * First question: ambient occlusion baking. Are there any caveats or…
I'm currently looking for a series of artists to do *every* kind of artwork for a series of projects. The first project is non-paying (oooh, those evil words.) This will be to come up with very simple, generic art for a book I'm writing on how to program video games. (For those who are skeptical, the first chapter of the…
Hey all people who are looking at this thread, I was informed that I need to place this post in the requests forum, so I have here: http://www.polycount.com/forum/showthread.php?t=89141. The reason I have done this is because this job opportunity is unpaid for a while and as such should not be in a forum where people are…
Hi guys, this is my first thread here in polycount. So don't be too mean to me. :poly124: I have in plan in the next 80-100 days to model 120 realistic high poly weapons, I reckon each weapon can be model withing 3-4 hours depending on how much detail it has. I have some skill, I'm not the best modeler but I think I can…
also about performance, unless you are on a potato you ought to be able to keep 60fps in a scene like this. For reference I have a 1060 card and have scenes with more foliage than this and can stay around 60fps. Not necessary to achieve if you are going for portfolio but just a reference that you can keep in mind. how far…
@ Xoliul - Thanks a lot for the kind words, It's a huge encouragement. I'll try to answer your questions as best as I can but I'm not sure I'll be of any help. :) - The consistency in colour has been a constant battle. UDK's lightmass has some great features in it which can also be a pain to handle if you are lighting…