I am trying to achieve peeling wallpaper effects in Substance Designer. I have shared my basic setup where I have a graph of floral pattern, paper texture, and concrete plaster. I want to have concrete material underneath my wallpaper, but I couldn't achieve that. Below I shared my setup. In the marked area, I am supposed…
Been working on some modular trims that i could duplicate around. Just started placing them, here's just some texture flats. Pink assets will be unique unwraps, blue/teal will be tiling.
Spent some time chipping away at various parts: Worked the cloth (wrinkles, folds, etc) Reworked the gauntlet to be more claw like Added notches for all the leather straps Added trim to some of the cloth Added stitching Added a shoulder pauldron, the upper arms felt too bear and I wanted something to echo the design in the…
Hello, would like some feedback and crit on a project i'm working for in my modeling4game class. Its still a WIP but I was inspired by the Sentry Building in San Francisco and combining it with a flatiron building in Canada. Its a modular buidling and I'm still in the process of adding trims and materials to the rest of…
Personal opinion, combing different props into one texture atlas should be somewhat automated and done at the end, like HLODs in UE. But, there's some situations where you could use a trim sheet to create a bunch of props quickly from one texture, and that's efficient in both performance and time. But there's also…
http://www.poopinmymouth.com/net/pics/euro_tour_2005/CIMG1376.JPG http://www.poopinmymouth.com/net/pics/euro_tour_2005/CIMG1381.JPG http://www.poopinmymouth.com/net/pics/euro_tour_2005/CIMG1383.JPG http://www.poopinmymouth.com/net/pics/euro_tour_2005/CIMG1384.JPG I picked this up for my trip to Europe tomorrow. Should be…
Hello! I’m Joshua Shifflet, a 3D Artist specializing in realistic prop creation and texturing. Folio Link: https://www.artstation.com/joshuashiflet I’m experienced in multiple disciplines beyond that as well, ensuring an approach that takes multiple levels of production into account for everything I make, from level design…
Half-Life 2: Lost Coast - Church Remake in UE4 - Post 2! (Which I now know is referred to as "Monastery") So: Half-Life 2: Lost Coast - Monastery Remake in UE4 - Post 2! So in the last post I had basically just started to block out the monastery with some custom meshes and BSPs within UE4. I also started listing things…
Ive been working on a very small rocket arena for the past 2 weeks while teaching myself the Unreal Editor. Good stuffs. Here are some screenies of what I have so far. Since this is my first level since Duke 3d (and a TF2 map I never got going), I wanted to start with a very small level, so Ive based this idea off the…