It's a Texture Palette Atlas, or Texture Color Atlas...or technically we could even call it a LUT (lookup table) but that wont get you the search results you're after.
I just call them 'texture maps'. Color or albedo to be more specific. The gradient isn't a unique feature or requirement of the map; it's just how the artist chose to quickly 'paint' these very simple low-poly assets rather than do anything more complex with the UVs or painting.
Well, even if there was some universal way of calling these (there's none) ... what more would you get out of putting that in a web search anyways ? There's nothing special about this, one just maps various bits and pieces of a model over the desired parts of the texture and boom, done.
As a matter of fact there are artists out there using almost exclusively that kind of technique for colorful lowpoly work, without any knowledge of regular UV mapping. Which goes to show that understanding and using the technique really isn't rocket science.
Now perhaps you are looking for one of the many ways to streamline parts of the workflow involved. If that's the case then just go ahead and describe precisely what you actually need, and people will be able to help.
It's a bit of a late reply to this post but, I just call them Gradient Texture Sheets. They serve their purpose but yeah, there's nothing special about it. The main use they have in my case is for texturing everything using a single texture, particularly for mobile games. Texturing with them is just using a z projection for UVs and pushing and pulling UVs to shade. Here are some characters I've worked on with this method:
(Unlit Screengrabs)
There's a particular use-case with the example you provided however. Instead of having the gradient be independent, they are blending all their swatches in a row, which is interesting...
Replies
Back in the days this was simply called a texture atlas. Nowadays you call it a trim sheet.
google does not like that phrase, gives all sorts of different images, none of which I am looking for.
I'd also call it a texture atlas; unless we're misunderstanding what it's used for?
Looks like the texture is made first, and the meshes are unwrapped to use the texture in unique and efficient ways?
Texture atlas is the right term, if so, though usually they won't just be cool gradients like this.
It's a Texture Palette Atlas, or Texture Color Atlas...or technically we could even call it a LUT (lookup table) but that wont get you the search results you're after.
I just call them 'texture maps'. Color or albedo to be more specific. The gradient isn't a unique feature or requirement of the map; it's just how the artist chose to quickly 'paint' these very simple low-poly assets rather than do anything more complex with the UVs or painting.
Well, even if there was some universal way of calling these (there's none) ... what more would you get out of putting that in a web search anyways ? There's nothing special about this, one just maps various bits and pieces of a model over the desired parts of the texture and boom, done.
As a matter of fact there are artists out there using almost exclusively that kind of technique for colorful lowpoly work, without any knowledge of regular UV mapping. Which goes to show that understanding and using the technique really isn't rocket science.
Now perhaps you are looking for one of the many ways to streamline parts of the workflow involved. If that's the case then just go ahead and describe precisely what you actually need, and people will be able to help.
It's a bit of a late reply to this post but, I just call them Gradient Texture Sheets. They serve their purpose but yeah, there's nothing special about it. The main use they have in my case is for texturing everything using a single texture, particularly for mobile games. Texturing with them is just using a z projection for UVs and pushing and pulling UVs to shade. Here are some characters I've worked on with this method:
(Unlit Screengrabs)
There's a particular use-case with the example you provided however. Instead of having the gradient be independent, they are blending all their swatches in a row, which is interesting...
Truly beautiful work @gvii !
Awww man... Thank you @pior !