Hello! I was wondering of anybody had some leads as to how to go about making a golf course mesh or landscape. Golf courses have seem to have specific shapes, be it hills, waters or sand bunkers. I can't see myself sculpting these out of hand, be it in a landscape editor in Unreal Engine or in ZBrush, they'd never be that…
Do you know how to use the material editor? Go find out how to put a material across the whole screen (postprocess material) and how to read the depth at a pixel (destdepth).
Hi,I have got a Problem with my UV's first of all in the following Pictures i have Edges selected these are Ugly Seams ruining my Textures and different Colors they represent wich UV Shell is which.. So heres the Question how should i optimize it im really confussed and see no way to "fix" that Seam there if i Sew the UV…
I'm really struggling to figure out how to create a nice and modular asset kit for a very large and complex environment. Here's an example: I'm gonna make the assets have actual geometry on each brick, like this for example: But that decision has come with many challenges. Namely, how to handle modular wall pieces and…
How can i create those ingame turntables that i see every set creator makes? AND, how can you create a Set submision, with reference to each other set piece in particular?
Hello everyone. Basically I want to create something like this: These circular layers of the cloth on the spool. I tried using different noises but couldn't really get any decent results so I hope that you can give some suggestions on how to do this. Thank you in advance.
Since I'm a graphic designer, I create visual signatures for games. Making styleguides is a large part of my job, once I've figured out a vision. It's interesting that your approach was very technical (HSV and percentages). As mentioned above, you'll find a lot of color theory things for areas like branding through graphic…
I have a character that i would like to have at 2k resolution for texturing, but I don't know how to fit that in the 0-1 space of a 2048 map. The UV shells are so masive they won't fit even if using UDIMs. i'm new to this, so i may have misunderstood how this all works. Help please.
Hey guys, first ever post here :) Im currently working on my first "real" high-poly model, aka I want a mesh whose detail level could be controled with a subsurf. The idea came after seeing the wonderful realization of Stephanie Nieves "Biomodem" after some concept of Stålenhag…