Hi,
I have got a Problem with my UV's first of all in the following Pictures i have Edges selected these are Ugly Seams ruining my Textures and different Colors they represent wich UV Shell is which.. So heres the Question how should i optimize it im really confussed and see no way to "fix" that Seam there if i Sew the UV Shells i get a mess i also tried in Substance "removing" the Seams with the Clone Tool but that haven't helped at all maybe you know how to optimize it i would be really grateful.
Pictures:
Many Greetings,
Iqualizier
Replies
What's the planned usage for this asset? Is it a smaller part of a larger model? What resolution textures are you using?
The UV probably needs a bit more space between the shells, to avoid color bleeding. Especially with LODs, and MIPs.
Look closely at how real boats are constructed, how the planks are laid out and bent into shape, then conform your tiling UVs to match, adding edges to your mesh to support additional UV breaks.
For non-repeating details, use texture blending. You can also use trim sheets for connecting pieces, rails, fittings, etc.