I was wondering of anybody had some leads as to how to go about making a golf course mesh or landscape.
Golf courses have seem to have specific shapes, be it hills, waters or sand bunkers. I can't see myself sculpting these out of hand, be it in a landscape editor in Unreal Engine or in ZBrush, they'd never be that precise. Are these types of landscapes made with some kind of curve/spline related workflow? And if yes, how are they generated, and is that non-destructive or not?
Specifically I have been looking at Nintendo Switch Sports' golf course. If anybody has any ideas, that'd be greatly appreciated.