Hello!
I was wondering of anybody had some leads as to how to go about making a golf course mesh or landscape.
Golf courses have seem to have specific shapes, be it hills, waters or sand bunkers. I can't see myself sculpting these out of hand, be it in a landscape editor in Unreal Engine or in ZBrush, they'd never be that precise. Are these types of landscapes made with some kind of curve/spline related workflow? And if yes, how are they generated, and is that non-destructive or not?
Specifically I have been looking at Nintendo Switch Sports' golf course. If anybody has any ideas, that'd be greatly appreciated.
Best,
DGT
Replies
I'd do it using houdini. You could have specific landscape additive meshes for the different obstacles like bunkers, water traps, greens etc. You could then export the landscape data with position data for the objects.
There's a plugin for unreal that directly interprets houdini data.
here's some info
https://www.sidefx.com/docs/unreal/_landscapes.html
when I did it 20 yrs ago now we used an in house editor which used spline shapes and terrain painting. You spend a long time creating tiling grass 😀
Nice way to investigate Nintendo levels, see wireframes, etc. They have Wii Sports, although no Switch unfortunately.
https://noclip.website
Unreal has support for blueprint terrain brushes - I'd probably use those.
Thank you all for your advice! I see that there are several ways to make a good looking golf course and I will have to try out which I find most efficient. :)