So here is my finished model. Try to texture it to the best of my knowledge and the references I used. I'm including in screenshots of it. Also I"m including in the references I use to help me out to show what kind of style i wanted to go with since it anime and it original dra wing. So any feedback on how I could improve…
Hi guys, I'd like to share my R&D into building a blendshape face rig that is based off of a FACS scanning session. This workflow incorporated Reality Capture (for building 3d scan), Wrap3 for retopo, Maya for rigging, and FaceWare Analyzer and Retargeter for building the motion capture data. This is my first time delving…
First off, there is one final section yet to be built that will tie it together. I have one major shot planned and this will mostly be a background object. I know that this is a long way from perfect, but it's the biggest project I've ever undertaken. I have modeled every single polygon here with no assets at all besides…
It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you can refine that a bit by replacing the chunky block out models with higher resolution ones. But maybe not the final high detail models yet. Then you can do a similar thing for…
I've got a simple bipedal model I'm working on, and I just finished rigging finger curl and grabbing animations on each finger on the left side. I've driven the keys for the animations through a control curve which the hand is constrained to so that it follows it as it moves. How do I copy all of this over to the other…
Hello guys, i am starting out with rigging and I am having some issues getting my rig to properly animate in unity. when i import my rig with animation to unity the feet start sliding over the ground even though there completly still in maya. i have been looking for hours for fixes however i cant seem to find any, i have a…
Some people like Biped and CAT because they're easy to get started with. But if you are making rigs for a living you ultimately run into problems using those systems. Bones or just plain nodes are better because there are very few (or no) limitations built in. We have some info on rigging here…
Whats the best way to rig for ue4 when it comes to just presenting work. I know in prodction there are alot of factors that go into what works best, but I'm just a character artist trying to present my work. There seems to be some sort of default rig in ue4. Is there any info on how to work with that? Are there any free or…
Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…