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Unity Rigging, Animation feet sliding issue

Corne_Willemsen
polycounter lvl 6
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Corne_Willemsen polycounter lvl 6
Hello guys, i am starting out with rigging and I am having some issues getting my rig to properly animate in unity.
when i import my rig with animation to unity the feet start sliding over the ground even though there completly still in maya. i have been looking for hours for fixes however i cant seem to find any, i have a feeling that something in my rig is wrong however i cant tell what exacly since it work properly in maya? 

https://www.youtube.com/watch?v=LDDpNVsNb0I
https://www.youtube.com/watch?v=Giv1tbT8Njc


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  • rube
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    rube polycounter lvl 17
    What does the animation look like in game? The preview window will have slipping, I think maybe it slides things around to keep it centered in the window. It should look fine once it's playing in game.
  • Hito
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    Hito interpolator
    Set Compression to "Optimal" instead of "Key Reduction". T/R should be fairly low, ~0.05; it's in Meters. Scale can be 1 unless you're using Generic Rig and have joint scaling in the animation.

    Animation imports for each character should all copy the avatar settings from the character import, similar to how UE4 forces animation imports to be linked to a Skeleton Asset. Unity will create a new avatar for each animation import by default.

    If you're using Root Motion make sure the Root Motion node match in the Rig setup and the Animation import setting.

    if not, test the Root Transform settings till you get one that stops the feet sliding around, usually checking "Bake into Pose" based upon "Original" seem to give better consistent results.
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