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Best way to rig for presentation for UE4?

Ottomotto
polycounter lvl 5
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Ottomotto polycounter lvl 5
Whats the best way to rig for ue4 when it comes to just presenting work. I know in prodction there are alot of factors that go into what works best, but I'm just a character artist trying to present my work.

There seems to be some sort of default rig in ue4. Is there any info on how to work with that? Are there any free or cheap animations set up for ue4, like run cycles or idle animations, and if so whats are the conventions on the rigs they use?

Again, I'm just a character artist, and all I know is basic rigging, skinning. I think its cool to be able to see your character move, and it might be a good way to show off game readyness in your portfolio. 

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